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Saturday, May 6, 2017
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From 15 June the roaming charges (roaming), that is to say, the extra-billing of calls and internet access abroad will be removed in the European Union.

Here's a good news ! Calls, SMS and internet access will be counted in the same way for all european citizens wherever he goes on the Old Continent, as if he was at home.

After the free movement of persons and the single currency, there is finally a space european telecom. A change of the first order for the individuals as for the professionals, so that if a spaniard went to the netherlands it will have all its calls will be discounted from its package and Spanish will soon be no roaming charges (roaming charges),
Olé !

Each member country has its own operators. When we travel and one uses his phone with the SIM card from the country of origin, the operator of the country of origin pays the operator a "host" for the use of its network. Where these roaming charges, which are often exorbitant.

As of June 15, we will pay the same price wherever you go in the EU. The question now is how operators will react to this ? Will they align ? Will there be a price increase to compensate for this manna that was roaming ? Or will they do it as Free and use it as a marketing ploy, and runs the whole world ?

However, to prevent competition between operators from different countries (for the moment), the end of roaming fees applies only for one-off journeys, it is therefore impossible for a French person to take a package to another country. Operators may ask their clients for proof that they live in such a place and they move to another temporarily.

A provision, rather thin, which will not prevent to make the competition according to me, but let's not spoil our pleasure. It was a long time that Brussels had not made a law likely to be popular !

8:04 AM

From 15 June the roaming charges (roaming), that is to say, the extra-billing of calls and internet access abroad will be removed in the...

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Tuesday, February 23, 2016
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MWC  2016 highlights Failing to find a solution to increase the autonomy of smartphones, Oppo has introduced a new fast charging standard called Super VOOC that will fill your mobile in just 15 minutes.


A pioneer in the field of fast charging system with VOOC, Oppo continues to innovate and has just introduced at Mobile World Congress, the second generation of its standard home. The Super VOOC would be able to charge a battery of 2500 mAh in just 15 minutes.
For more concerned, Oppo says the system works with low voltage pulses and there is no risk of overheating. The temperature of the battery does not also exceed 3.3 degrees. This new technology is based on a specific algorithm and a voltage of 5 volts which guarantees the security and stability of the system. Hard to imagine Oppo tells us otherwise ... we will not fail to check in future tests.
Only binding point, it is necessary to use a battery specifically designed for this new protocol for fast charging. There's hope that this technology may come in the next generations of smart phones.

1:03 PM

MWC  2016 highlights Failing to find a solution to increase the autonomy of smartphones, Oppo has introduced a new fast charg...

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Monday, February 22, 2016
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YouTube Chief Business Officer Robert Kyncl on Thursday laid out the direction the service plans to take this year, including new partnerships with GoPro to support 360-degree video content and 4K HDR, or high dynamic range, video.

So-called cord cutters are having an impact on streaming video services, including those of competitors such as Amazon and YouTube, he said during his keynote address at CES 2016.

The amount of time people spend watching digital video is about an hour and 15 minutes a day and is growing 25 percent year on year, Kyncl noted.

"Digital video is exploding," he said. "It has overtaken social media as the top online activity."

With that in mind, it isn't hard to see why YouTube is seeking to widen its appeal beyond fast-trending videos, and its newly announced partnerships and video support could be crucial to its growth. The service will be built into smart TVs alongside offerings from Amazon, Hulu and Netflix.

"YouTube is going to launch support for HDR playback this year," said Mariana De Felice, a YouTube spokesperson.

"At the show floor, partners such as Samsung, LG and Hisense were showcasing YouTube in 4K HDR," she told the E-Commerce Times.

YouTube's Full 360

Kyncl was joined at the keynote by GoPro CEO Nick Woodman to highlight the companies' partnership.

GoPro took the moment to announce that it will release a casual spherical camera as a way to help expand outside the extreme sports and adrenaline junkie market, which could result in greater adoption of 360-degree video creation.

"360 is what is used in virtual reality, and YouTube's popularity and sheer number of users really could make an impact on this technology, and this will help promote awareness and adoption of 360 video," said Greg Sterling, vice president of strategy and insight at the Local Search Association.

What YouTube is "doing for VR is the most important that can happen to the technology for it to be successful," added Colin Dixon, principal analyst at nScreenMedia.

"This partnership with GoPro does something that is pretty unique for video technology, as it was absent for 3-D and even HD before it," he told the E-Commerce Times.

It could allow for the creation of a complete ecosystem that offers most of the features needed to make the content, Dixon noted.

"You can get started with a GoPro that will cost just $500, and you could be making videos soon after," he said.

"The people that are likely to use this are those already using GoPro for extreme sports -- the stuff that is exciting to watch," he added. "This could result in a flow of exciting, compelling content that showcases the technology."

360 on Displays

However, YouTube and GoPro may still have some issues to resolve, at least in terms of ensuring the best way to present the content. VR is something best experienced via a special headset, and the content isn't so easily experienced -- at least not in all its glory -- on a traditional flat display.

"360 works well in headsets and it is awkward on a phone's screen, but less awkward on a PC desktop," the Local Search Association's Sterling told the E-Commerce Times. "It's still meant for headsets, so how it works could very well depend on the content."

That many not hamper early adopters, however.

"This is really a trifecta for the early adopters," said Dixon.

"It will be cheap to produce, provide a flow of good content, and cheap to try it out," he added. "As a result, it will be almost the most important thing to happen to VR, bar none -- $500 and you are in the VR business."

Technology Platform

As consumers adopt larger TVs with greater resolution, people watching in their living rooms will expect more than low-resolution videos.

To compete with Amazon's and Netflix's HDR video support, YouTube will need to remain at the forefront of video technology.

"YouTube's adoption of new technologies, which also includes VR, is important to the overall ecosystem," said Joel Espelien, senior analyst at The Diffusion Group.

"Device companies have to have YouTube app support on their platforms, so in this sense it's a big positive," he told the E-Commerce Times.

One issue is that YouTube's content is all over the map and is often fast trending but also fast to burn out, according to Espelien.

"From this point of view, content providers with more focus -- whether a sports league or someone like Netflix producing originals -- [are] better equipped to create a tight feedback loop between new technologies and the content creation process itself," he added.

The size of the audience could be the key when all is said and done, noted Sterling.

"YouTube can have a significant impact on the technologies, as it is one of two or three destinations that have massive online audience," he added. "Along with Netflix and Facebook, it is where people go to find video online."

Peter Suciu is a freelance writer who has covered consumer electronics, technology, electronic entertainment and fitness-related trends for more than a decade. His work has appeared in more than three dozen publications, and he is the co-author of Careers in the Computer Game Industry (Career in the New Economy series), a career guide aimed at high school students from Rosen Publishing. You can connect with Peter on Google+.

8:25 AM

YouTube Chief Business Officer Robert Kyncl on Thursday laid out the direction the service plans to take this year, including new pa...

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